618422 - Character/Mechanical Rigging and Skinning
Credit Hours

3

Pre-requisite

618329

Co-requisite

-

Distribution

1+4

This course teaches the principles of rigging and skinning for both humanoid and mechanical models. Students will build functional rigs with IK/FK systems, constraints, and controls, ensuring smooth deformation and animation readiness. Focus is placed on creating flexible rigs that meet the demands of animation and production workflows.