618330 - 3D Digital Painting and Sculpting
Credit Hours

3

Pre-requisite

618328

Co-requisite

-

Distribution

1+4

This course focuses on creating detailed 3D assets using sculpting tools like ZBrush and texturing software like Substance Painter. Students will learn techniques for high-resolution sculpting, painting intricate textures, and achieving realistic and stylized results. Topics include UV mapping, procedural texturing, and integrating assets into production pipelines.