618328 - 3D Modeling and Topology
Credit Hours

3

Pre-requisite

608340

Co-requisite

-

Distribution

1+4

This course introduces advanced techniques for 3D modeling and topology, emphasizing clean geometry and efficient workflows. Students will create high-quality models optimized for animation, games, and rendering. Topics include edge flow, UV mapping, retopology, and high-to-low poly workflows using industry-standard software like Maya or Blender.